#23 Amarutu Since unlocking the flash grenades I've been using them on my LA religiously. I worry what you heard was "Use sticky grenades a lot." What I said was: "Sticky grenades are now your primary weapon." The throw arc is perfectly consistent every time. level 1. Go stand in VR training for 10 minutes just chucking free sticky grenades around. fuse version of the original Flash Grenade, and has a slightly shorter blinding affect with no cone of fire penalty for afflicted targets June 17, 2020 Update (Enter: Colossus) Moved the resist type from this grenade from type 2 (small arms) to type 6 (common explosives.) When thrown, flash grenades begin a three second fuse. After this timer elapses, the grenade explodes. You shouldn't want to go one vs one with a lightning. This leaves about 3.75 seconds from the time the grenade leaves your hand to detonate. The smoke screen generated by the grenade provides visual cover in the area, blocking line-of-sight both in and out of the cloud. A flashed target can still shoot back at doritos, sprint, duck, dive and dodge. Flash Grenade Allows Flash Grenade carry 200 Smoke Grenade Allows Smoke Grenade carry 200 C4 1 The biggest use for the grenade launcher for me is to damage armored units like Harassers and MAX units. of players will come together in enormous battles to win control of territory and resources for their empire in PlanetSide 2. of players will come together in enormous battles to win control of territory and resources for their empire in PlanetSide 2. made to brutally murder a whole room full of enemies. The Quick-Det Flash Grenade is a grenade available to the Light Assault. The fuse is on a 3 second timer, and it will detonate to apply a blur to the screen of all targets hit, and heavily slow their aiming and movement. May 19, 2021 Update (PlanetSide Legacy) I am trying to decide if I should spend an ASP point on Concussion Grenades on my Light Assault. It is unlocked using Certification Points. To throw a grenade, press the Use Grenade hotkey ( G by default). Carapace nulls the majority its combat effects. It is unlocked using Certification Points . The Flash Grenade is a grenade available to the Light Assault, Infiltrator and Heavy Assault. 2021-09-15 The Flash Grenade is a grenade available to the Light Assault, Infiltrator and Heavy Assault. Discussion in ' Bug Reports ' started by HybridMK2 , Dec 12, 2019 . If you want to blast people down with bullets those are your go-to carbines. When thrown, frag grenades begin a 3 second fuse, and bounce off any surfaces they contact. 4. level 1. When thrown, EMP grenades travel forward until they hit any surface upon which they will detonate, releasing an electro-magnetic pulse that penetrates through walls, affecting all infantry and deployables within 15 meters. General discussion of all things … About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Advertisement. 3) Running the game as Administrator. — the Light Assault and Combat Medic. It is unlocked through purchase with Certification Points . You have to choose between grenades, a smoke grenade is one of the weakest in the game. 2) Moving the game directory to an external hard-drive. Contact info, only for OutfitTracker related stuff, i'm NOT your outfit rep ! unfortunately people are starting to figure it out now with the punisher, but, still not very many realize its true power. Unless you're playing HA, the grenade launcher may come in . This subreddit is for PS4 gamers interested in Planetside 2. First off, the grenade launcher is a utility, not a weapon itself. ChafedChaac. Players using night vision effects—such as a Night Vision Scope or the Infravision implant—are able to see through the smoke as though it were not there. This is a woefully long time for someone to get out of the effective radius, depending on how far the grenade is intended to travel. This leaves about 3.75 seconds from the time the grenade leaves your hand to detonate. 5y Rawr XD. The second is the variant for each faction that carries the under barrel grenade launcher. And still the first tank around will shell you in 0,5 seconds. They both have a 3 second timer, flash blinds and concussion is more slow/disorient. There are three flashbang-like grenades in Planetside 2: heavy assault troopers get a concussion grenade, light assaults use flash grenades, and infiltrators can carry EMP grenades. They are available to . On a side note, I am unable to connect to the official planetside 2 website. 4) Waiting patiently after clicking "play" for 20 minutes. Grenades and Mines General. 3) Flash grenades take about 4.5-4.6 seconds to detonate from the time you press or click your grenade button. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Flash Grenades temporarily blind targets. Frag grenades deal heavy damage to standard infantry, and are capable of damaging MAXes, though can deal damage to no vehicles heavier than a Flash or Javelin. When thrown, quick-det flash grenades begin a one-and-a-half second fuse. 8.0k members in the PS4Planetside2 community. Hey there, folks. A new HUD grenade warning indicator has been added for offensive support grenades like Flash and Concussion Grenades. There's a lot to go through, and you . The Concussion Grenade is a grenade available to the Heavy Assault and — through A.S.P. No, stop. Equipment Check! Variations of grenades exist for certain classes that have special effects other than damage. They inflict no status effects on hit targets. Explore properties. Occular Shields render the rest gone, and if popping a med-kit or regen-kit immunity to any such effects for 5 seconds. Grenade. After this timer elapses, the grenade explodes. I have tried the following: 1) Deleting the file and re installing. They all have a similar purpose: disable hostiles, making it easier for your squad to sweep the area and making return fire more difficult. Concussion Grenade. It is unlocked through purchase with Certification Points. Detonation visuals for EMP, Flash, and Concussion Grenades have been updated. It is unlocked using Certification Points . Sticky grenades are now your primary weapon. Don't rely too much on it, and shoot bullets instead if you need to. Flash Grenades temporarily blind targets. When thrown, flash grenades begin a three second fuse. Variations of grenades exist for certain classes that have special effects other than damage. Targets who are Flashed or Concussed now display small debuff visuals. They all have a similar purpose: disable hostiles, making it easier for your squad to sweep the area and making return fire more difficult. It's just good to flank infantry, but only if you have the Wraith module and move very fast. It deals decent damage to them on direct hits. This is a woefully long time for someone to get out of the effective radius, depending on how far the grenade is intended to travel. Grenades are hand thrown explosives that deal a large amount of damage in a small proximity blast, most closely related to a fragmentation grenade. Stalkers need not worry about energy loss from grenades at all - Dark-lights their only spotter reliably. You can load it with smoke grenades, freeing your grenade slot for either regular grenades to do damage, or flash to give you even more ways to screw with the enemy. #1: Grenade bandolier and sticky grenades. The default grenade is available to all classes. This grenade is a 1.5sec. After this timer elapses, the grenade explodes. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. . They are available to . a lot of people don't know this but the underbarrel grenade launcher is extremely underrated and better than both the thumper and the lasher when used on the engineer. you now have a nanite pool; basicly everything tanks + planes + grenades + c4 comes from that, you can tick the box to auto resupply but based upon your characters limit ie light assault with 1 c4 or 2 will determine how many you carry at once, same as before only now you cant stack c4 on a flash, re supply and add . 6 years ago. It seems like everything has changed. [ edit] List of Grenades [ edit] Media It's possible that if you hit someone with an EMP and then they immediately die from fall damage, you might get an EMP grenade kill. Monday, March 14 . you dont stock pile anymore. Effective radius from 12m to 10m. Any targets in range and within direct line-of-sight to the grenade are blinded for up to 6.5 seconds, with their entire screen becoming . Both have situational advantages, but the concussion wins in overall strength and usefulness. Then there's the (stupid) issue of flash grenades not rendering at all, not even for the dude throwing them. PlanetSide 2 Wiki is a FANDOM Games Community. A full concuss will basically blind AND snare the victim. There are three flashbang-like grenades in Planetside 2: heavy assault troopers get a concussion grenade, light assaults use flash grenades, and infiltrators can carry EMP grenades. Home Forums > Planetside 2 Development > Bug Reports > Flash Grenade disappears after throwing. Community content is available under CC-BY-NC unless otherwise noted. The EMP Grenade is a grenade available to the Infiltrator and Engineer. It is unlocked by default. I tried to do a little digging and was really only able to find a video from 7 years ago that was outdate. The radius of the flash is about 10 meters, perfect for clearing out rooms, capping points, especially AMP stations Pretty expensive though at 75 resources. I've never done it but it seems logical. We've been working on the Arsenal Update, a heavily gameplay-focused update that expands customization options for infantry weapons, uplifts some of the less-used faction weapons, and touches a fair amount of game balance on the infantry and vehicle side at the same time. Discord: Midd#0434 Rumble seat and non-stabilized weapons make the Flash a very poor combat vehicle. they are what my TR breacher loadout is based on, Grenade Bandolier, Adrenaline Shield, Concussion Grenades, C4 or Medical kit, any Knife (Ripper is sugessted) Mini Chaingun, T4 AMP or commisioner either the Starter rocket launcher or the Decimator. Any targets in range and within direct line-of-sight to the grenade are blinded for up to 4 seconds, with their entire screen becoming white, and deafened . The default grenade is available to all classes. Grenade Concept Art Grenades are hand thrown explosives that deal a large amount of damage in a small proximity blast, most closely related to a fragmentation grenade. 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